Choose Surface Areas for Rendered Lines to be Drawn
Outlines are great for defining specific areas of objects. Past
versions of Swift 3D allowed you to apply outlines to objects themselves
but never specify surface groups to outline within an
objects mesh. Swift 3D v4 will now put the power in your hands to designate specific
surface mesh areas for drawing rendered outlines.
If you have read the past two features you already know what
to do. To create surface area outlines: highlight a group
of polygons you want an outline to surround; group the selection
by clicking the "Group Selection" button in the Surface Groups
property panel; then choose "Include Edges" when rendering your animation.