Rendered Lines
     
 
Choose Surface Areas for Rendered Lines to be Drawn
Outlines are great for defining specific areas of objects. Past versions of Swift 3D allowed you to apply outlines to objects themselves but never specify surface groups to outline within an objects mesh. Swift 3D v4 will now put the power in your hands to designate specific surface mesh areas for drawing rendered outlines.

If you have read the past two features you already know what to do. To create surface area outlines: highlight a group of polygons you want an outline to surround; group the selection by clicking the "Group Selection" button in the Surface Groups property panel; then choose "Include Edges" when rendering your animation.


( Texture Surface )

( Numeric Rotation )
 
 
  Get the Adobe Flash Player © 2008 Electric Rain, Inc.
 
Vector Love Contest Voting