Any advanced modeling environment is not complete without the ability to
properly smooth and round mesh models. Swift 3D v4 provides straightforward
and precise smoothing and rounding tools to help you form your object
to exact specifications.
To apply smoothing to a defined surface simply select a region on the
model and assign this area as a group in the smoothing group property menu.
Swift 3D will automatically apply smoothing to this designated region
when rendering.
The mesh tools context options menu (accessed by right-clicking on the object)
will also allow you to further smooth a surface through tessellation,
and increase and decrease the selected surface roundness.
The results of these easy smoothing and rounding applications
can be viewed in the example pane above.