Smoothing & Rounding
     
 
Apply Smoothing & Rounding to Defined Surfaces
Any advanced modeling environment is not complete without the ability to properly smooth and round mesh models. Swift 3D v4 provides straightforward and precise smoothing and rounding tools to help you form your object to exact specifications.

To apply smoothing to a defined surface simply select a region on the model and assign this area as a group in the smoothing group property menu. Swift 3D will automatically apply smoothing to this designated region when rendering.

The mesh tools context options menu (accessed by right-clicking on the object) will also allow you to further smooth a surface through tessellation, and increase and decrease the selected surface roundness. The results of these easy smoothing and rounding applications can be viewed in the example pane above.


( Import 3ds Textures )

( Texture Surface )
 
 
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